
I would also like to see them increase the number of dungeon layouts, maybe more circular and open areas instead of cross or tunnel like layouts.Maybe the boss is easier or it drops more loot? It would be up to the player if they prefer faster clear times or better loot at slower pace. You get a bonus for doing something extra. My solution would be to change the current requirements to optional, similar to how the world events work.Dungeon objectives that require a lot of backtracking, such as ”kill all monsters” or ”find two keys”, can feel like work instead of play.Running Den of Evil 20 times in a row isn’t my idea of a fun Saturday afternoon. Dungeons are a bit repetitive with the requirements for opening the boss room and almost identical layouts.Objective was to destroy 5 "shrines", layout was circular with no backtracking. My favorite dungeon was Immortal Emanation.I'm honestly invested in the story already. Story is well written and the world felt very Diablo.I'm still unsure about timed events (Helltide and World Bosses), but as long as they don't gate you out of progression it could be fine. Open world works surprisingly well, I think they made a good balance between traditional solo experience and living world.Attacks had weight to them and everything was telegraphed well.

Aside small performance issues like stuttering and area transitions, combat and movement felt butter smooth, responsive and tight. They nailed the atmosphere + look and feel.I'm not a game developer and don't claim to know what's best for the game or other players, so let me know in the comments what you think! With two beta weekends almost behind us, I'd love to discuss and hear your opinions. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread
